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Stats and Levels
Stats - represent your raw physical skills and abilities. There are 6 stats: Strength, Endurance, Agility, Accuracy, Critical Hits and Reloading. When you level up you will be presented with the level up screen where you will be able to level these and proficiencies. All stats max out at 100 points.
Contents
1. Stats
2. Levels
1. Stats
Stats are upgraded at each level up.
Every time you increase a level, you will gain 5 statistic points, and 5 proficiency points.
After level 50, you gain only 1 statistic point, and only 2 proficiency points.
Attributes -
Strength - is needed to equip chainsaws, shotguns, some machine guns and all armors above the XR22 mesh; also affects how quickly you can push things (though there is no furniture in the game as of yet)
Endurance - modifies how much health you have and how long you can sprint.
Agility- modifies how quickly you move, including during sprints.
Accuracy - modifies how much your bullets scatter and how close to the aiming reticule they come.
Critical Hits - modifies how frequent your critical hits are.
Reloading - modifies how long it takes you to reload a weapon. There are rumors it affects melee too, but that is just speculation.
Proficiencies -
Proficiencies represent your character's skill at certain pursuits. The six upgradeable proficiencies are Melee Skill, Pistol Skill, Shotgun Skill. Rifle Skill, Machine gun Skill and Explosive Skill. To use better, weapons, you must have a certain proficiency. The crowbar only requires 25 Melee Skill, but the almighty katana requires a maxes-out Melee Skill of 100.
Proficiencies, like stats, are upgraded at every level. Before level 50, you are awarded 5 proficiency points to spend, and after level 50 you only get 1 point each level.
It is debated whether increasing proficiency also increases damage.
Melee Skill - Needed to hold higher level melee weapons.
Pistol Skill - Needed to hold higher level pistols.
Shotgun skill - Needed to hold higher level shotguns.
Rifle Skill - Needed to hold higher level rifles.
Machine gun Skill - Needed to hold higher level machine guns.
Explosive Skill - Needed to hold higher level explosives.
2. Levels
To gain a level you need to gain a certain amount of experience.
The maximum level is 200.
Critical stat table
*note* these figures are approximate
***Important Note*** -There is a variable in leveling up (could be a stat or simply leveling) that increases the damage output. This is not relevant to critical hit causing you you to have a higher success rating of a critical hit.
For example, a player is unable to kill a monster in 1 critical hit. Later after leveling, with the same weapon and same monster, a player could kill it in 1 critical hit.
According to AdminPwn:
Low Critical chance 31.5% @ 124 points
Very low critical chance 20% @ 124
*note* low and very low critical percentages are not exact or confirmed. For more about this go here:
http://s1deadfrontier.net/onlinezombiemmo/index.php?topic=148788.0
*note* critical hits do 5x damage and will knock back your target
Contents
1. Stats
2. Levels
1. Stats
Stats are upgraded at each level up.
Every time you increase a level, you will gain 5 statistic points, and 5 proficiency points.
After level 50, you gain only 1 statistic point, and only 2 proficiency points.
Attributes -
Strength - is needed to equip chainsaws, shotguns, some machine guns and all armors above the XR22 mesh; also affects how quickly you can push things (though there is no furniture in the game as of yet)
Endurance - modifies how much health you have and how long you can sprint.
Agility- modifies how quickly you move, including during sprints.
Accuracy - modifies how much your bullets scatter and how close to the aiming reticule they come.
Critical Hits - modifies how frequent your critical hits are.
Reloading - modifies how long it takes you to reload a weapon. There are rumors it affects melee too, but that is just speculation.
Proficiencies -
Proficiencies represent your character's skill at certain pursuits. The six upgradeable proficiencies are Melee Skill, Pistol Skill, Shotgun Skill. Rifle Skill, Machine gun Skill and Explosive Skill. To use better, weapons, you must have a certain proficiency. The crowbar only requires 25 Melee Skill, but the almighty katana requires a maxes-out Melee Skill of 100.
Proficiencies, like stats, are upgraded at every level. Before level 50, you are awarded 5 proficiency points to spend, and after level 50 you only get 1 point each level.
It is debated whether increasing proficiency also increases damage.
Melee Skill - Needed to hold higher level melee weapons.
Pistol Skill - Needed to hold higher level pistols.
Shotgun skill - Needed to hold higher level shotguns.
Rifle Skill - Needed to hold higher level rifles.
Machine gun Skill - Needed to hold higher level machine guns.
Explosive Skill - Needed to hold higher level explosives.
2. Levels
To gain a level you need to gain a certain amount of experience.
The maximum level is 200.
| Level | EXP needed | Total EXP |
| 1 | 0 | 0 |
| 2 | 125 | 125 |
| 3 | 250 | 375 |
| 4 | 500 | 875 |
| 5 | 1,000 | 1,875 |
| 6 | 1,750 | 3,625 |
| 7 | 2,500 | 6,125 |
| 8 | 3,250 | 9,375 |
| 9 | 4,000 | 13,375 |
| 10 | 5,000 | 18,375 |
| 11 | 6,000 | 24,375 |
| 12 | 8,000 | 32,375 |
| 13 | 10,000 | 43,275 |
| 14 | 12,000 | 55,375 |
| 15 | 14,000 | 69,375 |
| 16 | 16,000 | 85,375 |
| 17 | 20,000 | 105,375 |
| 18 | 24,000 | 129,375 |
| 19 | 28,000 | 157,375 |
| 20 | 32,000 | 199,375 |
| 21 | 36,000 | 235,375 |
| 22 | 40,000 | 275,375 |
| 23 | 45,000 | 320,375 |
| 24 | 50,000 | 370,375 |
| 25 | 55,000 | 425,375 |
| 26 | 60,000 | 485,375 |
| 27 | 65,000 | 550,375 |
| 28 | 70,000 | 620,375 |
| 29 | 75,000 | 695,375 |
| 30 | 80,000 | 775,375 |
| 31 | 90,000 | 865,375 |
| 32 | 100,000 | 965,375 |
| 33 | 110,000 | 1,075,375 |
| 34 | 120,000 | 1,195,375 |
| 35 | 130,000 | 1,325,375 |
| 36 | 140,000 | 1,465,375 |
| 37 | 150,000 | 1,615,375 |
| 38 | 170,000 | 1,785,375 |
| 39 | 190,000 | 1,975,375 |
| 40 | 220,000 | 2,195,375 |
| 41 | 275,000 | 2,470,375 |
| 42 | 300,000 | 2,770,375 |
| 43 | 325,000 | 3,095,375 |
| 44 | 350,000 | 3,445,375 |
| 45 | 375,000 | 3,820,375 |
| 46 | 400,000 | 4,220,375 |
| 47 | 425,000 | 4,645,375 |
| 48 | 450,000 | 5,085,375 |
| 49 | 475,000 | 5,560,375 |
| 50 | 525,000 | 6,085,375 |
| 51 | 550,000 | 6,635,375 |
| 52 | 600,000 | 7,235,375 |
| 53 | 650,000 | 7,885,375 |
| 54 | 700,000 | 8,585,375 |
| 55 | 750,000 | 9,335,375 |
| 56 | 800,000 | 10,135,375 |
| 57 | 850,000 | 10,985,375 |
| 58 | 900,000 | 11,885,375 |
| 59 | 950,000 | 12,835,375 |
| 60 | 1,000,000 | 13,835,375 |
| 61 | 1,050,000 | 14,885375 |
| 62 | 1,100,000 | 15,985,375 |
| 63 | 1,150,000 | 17,135,375 |
| 64 | 1,200,000 | 18,335,375 |
| 65 | 1,250,000 | 19,585,375 |
| 66 | 1,300,000 | 20,885,375 |
| 67 | 1,350,000 | 22,235,375 |
| 68 | 1,400,000 | 23,635,375 |
| 69 | 1,450,000 | 25,085,375 |
| 70 | 1,500,000 | 26,585,375 |
Critical stat table
*note* these figures are approximate
***Important Note*** -There is a variable in leveling up (could be a stat or simply leveling) that increases the damage output. This is not relevant to critical hit causing you you to have a higher success rating of a critical hit.
For example, a player is unable to kill a monster in 1 critical hit. Later after leveling, with the same weapon and same monster, a player could kill it in 1 critical hit.
According to AdminPwn:
| Weapon crit chance | Will crit X% of the time @ Y points in the stat |
| Very high critical chance | 80% @ 75 points |
| High critical chance | 80% @ 100 points |
| Average critical chance | 55% @ 124 points |
Very low critical chance 20% @ 124
*note* low and very low critical percentages are not exact or confirmed. For more about this go here:
http://s1deadfrontier.net/onlinezombiemmo/index.php?topic=148788.0
*note* critical hits do 5x damage and will knock back your target
|
Adramalech |
Latest page update: made by Adramalech
, Sep 18 2008, 10:53 PM EDT
(about this update
About This Update
16 words added 22 words deleted view changes - complete history) |
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Keyword tags:
accuracy
agility
attributes
critical hits
reloading
Stats
strength
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