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"So the game will be partly browser based. You will move on the map, go to outposts , chat with friends etc in the browser. You will only go into a game when something happens such as zombies attacking, or if you go on a particular mission etc. Think Guild Wars instance system, with the city part played in the browser."
"About dying. I currently have the penalty quite high, and I'm guessing a lot of people won't like it. On death you will go back to the starting outpost and will lose all cash you have your character (you can store loot in safe places so it isn't lost on death though). Also you will have to wait 2-5 minutes before you can re-spawn."Pwn briefly addressed PvP combat:
"As for customisation. There will be some but it's not going to be especially complex, with maybe only a selection of gender, face and clothing colour. The main reason is my lack of funds to get a dedicated artist in so I'm having to bodge it myself. The characters will all look very 'soldier' ish which isn't really what I'd hoped for. My aim is to get a decent artist in once I've got a bit more spare cash, and then we can allow for something much more advanced."
"PvP will be pretty much everywhere, though only during a combat sequence (not when you are at an outpost for example)."
"Putting a limit (On the number of certain professions) isn't really fair since those who sign up first will get all the good stuff. The workable options are:
1. You have to buy a premium account to be one of the cooler professions.
2. Give the professions with the coolest abilities serious drawbacks. For example medics would have significantly lower physical stats.
I think option 2 is best."

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Crynsos |
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