Outpost AttacksThis is a featured page

Outpost Attacks are periodic but highly dangerous events. A massive horde of zombies will assault our precious Holdout, necessitating some survivors defend our new home. They happen around 3:00-5:00PM EST.

Contents
1. Overview
2. The Junkyard Approach
3. Defend The Main Gate
4. Intercept From The Rooftops
5. The Outpost Guards
6. Results

1. Overview

When the Outpost is attacked, survivors choose one of the three areas (The Junkyard, Rooftops, and Main Gate, detailed below). These areas must be defended for 6 minutes without letting 10 zombies into the outpost (Or having the barricades destroyed at the Gate). Each area has a spawn area and an exit area, the area where new zombies appear and the area where zombies disappear and enter the outpost.

You can choose to defend on your own with an Outpost Guard in single player, or with two other people in multilayer. The strength and speed of the zombies attacking depends on your level, and the level of your allies as well in multilayer. After you finish a defense, either by retreating, losing or winning, the area you were just in is disabled and you must go to another area and play there for one round. To revisit the area you just came from, you can simply go into another of the two areas, join a game, and then leave it. You can also view the progress in defending the areas of the Outpost, represented by
Winning Easily
Winning Slightly
Losing Slightly
Losing Badly


Outpost is Under Attack!

2. The Junkyard Approach

Ever wonder where all those scrapped items go? Well, to the Junkyard. But despite the number of barricading materials like steel and whole cars, the Junkyard is quite vulnerable. That's where you come in. You and whoever else who's willing to kill some invading zombies are to hold this approach for 6 minutes. Don't let too many get past you, either - if 10 shamblers get to the civilians inside the Holdout, we're cooked.

The Junkyard is a small plot of land just outside the Outpost. For your defensive pleasure, there's a few cars to hinder the attackers, but mostly you'll have to whip out the melee weapons and close range guns to take out the zombies. A strong team with good melee warriors can hold the offensive right at the spawn point, while a weaker team may wish to adopt a Turtle strategy and eliminate them as they come. As you get into the higher levels, however, melee becomes outdated, as longarms and red fatties take far too long to eliminate with melee. Grenades work fantastic, but only if you have 100 reload. Shotguns are also spectacular.

As you can see, defending the Junkyard can get awfully bloody.
Junkyard Approach attack

3. Defend The Main Gate


The Main Gate is that place that you walk through to get into the Outpost. If this place falls, we're in serious trouble. We've got some temporary barricades up to stall the attackers, but you'll need to grab some guns and kill any that get too close. You can do that, right? We've got plenty of guards around here, so we only need you to defend for 6 minutes. But if the barricades fall, we're toast. Good luck!

The Main Gate is where gun-happy survivors go to fight. Rifles, machine guns, pistols and to some extent shotguns all fit in well here. Grenades with 100 reload works amazing to keep those buggers off the gate. But melee is pretty much useless unless one gets real close, and we'd rather like to prevent that. Luckily for the defenders here, you cannot actually be hurt or killed until the barricades fall, when the zombies charge few and you have to survive the few seconds it takes for the game to reload. However, running out of ammo is always a major concern, as is reloading if there are a few charging.


4. Intercept From The Rooftops

The Rooftops are mighty tough to defend. To be any use at all you need a real steady hand and a big gun. Zombies can't get at you, but those that get past can assault the barricades at the Main Gate. You'll need to stop them from getting past for 6 minutes, but if 10 get through then those guys at the Gate are in real trouble. So grab a rifle and get blasting.

The Rooftops are easily the toughest area to defend. You'll need very high accuracy and a strong rifle or pistol to even make a difference. Melee is useless - you are above the zombies on the street, y'know. Like the Main Gate you can't get hurt, but ammo is still a major concern.


5. The Outpost Guards
The Outpost Guards are a loyal if expendable force of soldiers dedicated to guarding the Outpost. When we are defeated, they bear the brunt of the casualties. They vary greatly in strength, but stronger ones will often be assigned to work with high level players. Most use shotguns or rifles. However once an outpost guard is killed, you will be defending the area by yourself.
Outpost Guard_Rifleman

6. Results
If one secures an area they will receive an XP bonus of 50% for securing it. If the outpost attack is a success, then those who participated in it will receive an XP bonus.

Currently known results after the outpost attack are Total Victory, Marginal Victory, Defeat and Crushing Defeat.

Total Victory!
Total Victory

Marginal Victory
marginal victory


Defeat
Defeat


Crushing Defeat
Crushing Defeat


Crynsos
Crynsos
Latest page update: made by Crynsos , Mar 24 2009, 5:10 PM EDT (about this update About This Update Crynsos Edited by Crynsos

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