News ArchivesThis is a featured page

This page will store the news pieces from the front page. This page is locked to prevent vandalism.


October 11, 2008
Many new weapons were added, and several weapons had their stat requirements changed. If you possess one of the new weapons, or an altered weapon, please upload a picture of it. Be aware that the wiki will be scrambling to catch up with the changes as soon as possible, and we need your help. Please post found changes here.
October 6th, 2008 Several kinds of cookable and pre-cooked food were recently added to the items you can find in the city, such as Seeds, Rotten Cabbage and Potatoes. With these additions, level 5 cooks will finally be able to use their ability to cook.
October 5th, 2008 Ectso recently released several updates for the Dead Frontier Toolbar, (ex) Links to the Records Hall, The Zombie Enemy and Glossary discussion page, the Dead Frontier Mega Mall, Each individual forums board, He updated the ticker (which is useless anyway ... for now ...), and removed the chat room feature due to underusage.

Ectso is also requesting that all clan leaders or members, pm him to add them to the toolbar.

It has also been noticed that the Experience Indicator no longer goes above 100%.
October 1st, 2008A player called "niosop" decided to help the community with creating a new market system, a "Mega Mall", as he called it. With AdminPwn's blessing, he started a thread to promote this mall, which you should check it out for sure: Dead Frontier Mega Mall

This project is still quite new, a bit incomplete and possibly buggy, but fully functionable already. To learn how it use it properly, read the first post of his promoting thread. (The link above)
September 29th, 2008The Wiki Rules were updated, you can find them at Wiki Information >> Wiki Rules.

They now include this new rule:
No Thread Hijacking - Any posts which are not related to the original thread topic will be deleted.
September 25th, 2008Several weapon pictures were updated with totally new models or with color changes.
If you see that the icon of one of your weapon changed, please post screenshots here.
September 23rd, 2008All houses now include furniture, such as bedrooms, kitchen equipment, storage rooms and more, most of the new objects in houses are also searchable. Additionally, several large piles of burnt bodies were found spread over the city, probably the remains of huge battles.

At the same time, Nastya, the outpost founder, sent us on a mission to find a crashed helicopter but also warned us of some new, gigantic enemy. Gregg Stevens found the helicopter first and gained 2000 credits, but except for some gigantic holes in the eastern city parts (footsteps?), we luckily didn't encounter this huge enemy... yet...
September 15th, 2008The prices of all Dusk Weapons were doubled.
September 14th, 2008Interior of the buildings have been updated. Window frames have been added and door frames have been updated. Tiles/Wallpapers are also present in some rooms. A massive change is that some buildings are now multilevel. Stairways are now available to explore different levels of the buildings. Also, the Experience Indicator now goes above 100% and you no longer use Energy by sprinting in place.
September 4th, 2008The Fairview City Map was edited. The basic layout stayed practically the same, but all district names were placed in different city parts than before and a few areas in the deep city were changed.
Wiki editors should please update their district pages.
August 30th, 2008Admin stated that he is currently working on the Buildings Furniture, and Barricade-able feature, including move-able furniture and close-able windows and doors.

Players outside of the city in barricaded outposts can once again trade with each other but only if they are within a set distance of each other.

He also stated that the release date was pushed back towards late December near Christmas. However he did not state when he was releasing the new updates.
(The thread was accidentally deleted by Ximpulse while cleaning the forums.)


Additionally, Blaqk explained that he, Chef Raiden, Teekay and Ximpulse planned and made up the rumor of existing Green Crows, giving the community a good laugh and some hours of searching for the miniboss crows.
August 14th, 2008The crows from the third demo made it into the game.

There is now a percentage of how close you are to level, 100% being able to level. Also, it shows a stamina percentage.
Additionally, the log-out button in the Inner City was replaced by the "Secure Log-out" function. (Shift + L)
August 8th, 2008The Moderator Application Thread was closed due to a lack of interested people.
August 2nd, 2008Wiki maintenance, and a possibility for new moderators on the wiki. Click here to view the topic.
July 21st, 2008The weapon and monster page were locked due to people constantly changing confirmed information. Only clan leaders and mods can now post in these two pages. When the pages are unlocked, the damages and HP totals will be absolutely confirmed and should not be edited.
July 15th, 2008Multiplayer Mode and PvP (Player vs. Player) is released.
July 11th, 2008The third 'mission' by AdminPwn was created, and finished by Katejina.
July 9th, 2008Edit button works. People are dancing, singing, and editing their posts.
July 5th, 2008AdminPwn invited several players to view the multiplayer lobby.
July 4th, 2008Should we change the color of the wiki? Yes. The color was darkened
June 30th, 2008Wiki maintenance. Clan pages are now able to have individuality, alphabetized everything(I hope), cleaned a bit.
June 16th, 2008A better version of multiplayer, and a city burning background instead of black.
June 7th, 2008AdminPwn changed the Hunger mechanics so that now you don't lose food percentage while off-line.
June 6th, 2008AdminPwn has added a single player option in the inner city portion of the game to cope with the server load of multiplayer, as well as the fact that connections seem to desynchronize every 10-15 seconds on an average connection.
June 5th, 2008Multiplayer is out. If you get out of synch, all other players in the same area will change to bots.
June 4th, 2008Multiplayer is scheduled for release today if no further problems are encountered. Confirmed by AdminPwn, multiplayer will be released in the first hours of the 5th of June. As a consequence, partnership has been removed.
June 1st, 2008 The map layout has been changed. There were several changes (magazine sizes, more zombies, etc.) but multiplayer was not released.
May 31st, 2008 Due to balancing issues, AdminPwn has removed the engineers ability to repair their own armor while in the Inner City. Multiplayer will not be released today.
May 30th, 2008 Multiplayer is scheduled to be released tomorrow. Pwn has also released a list of things that will make Dead Frontier run smoother, located here.
May 21st, 2008 There will be no more custom weapons.
May 15th, 2008Second quest was completed. Shadow Nightwalker(Marchosias) completed it.
"First person to find me a Severed Hand will win 500 credits. Reply here once you have it and put it up for trade at $999999999."
May 14th, 2008Congratulation to the new moderators: Ximpulse, Interesting, EJ Wells, and Hinotori
AdminPwn recruited new moderators to the game forums
May 13th, 2008Minor graphical changes. 'Sound' button no longer a button but an 'on/off' switch, and item description yext is smaller.
May 10th, 2008AdminPwn is requesting that people PM (private/personal message) him if they want to apply for forum moderator, and if you want to apply you have to send the application to:
- neil@deadfrontier.com -
PS: when you send your message please put the subject as "Moderator application", and you will also have to follow a certant set of guide lines that will be found on the forum(s).
May 8th, 2008- Zombies have less health
- Green zombies no longer spawn with runners
- You now get 100% exp even when not nourished. Being nourished gives you 200% exp.
- Drop rates for higher level items have been increased a little.
- Critical hit chance has been lowered to a maximum of 80%
May 6th, 2008Game will be down from around 5am until 9am GMT on the 6th of May to upgrade hardware. That's somewhere around 12am - 4am if you're in the US.
May 2nd, 2008The first quest was issued. The first person to get a picture of the boss (dead) gets 500 credits. Wiki management made a mistake, Martin Imbrembo did not kill the boss, he killed a fat red zombie. Here is the picture of the differences. Jack(Interesting) won, and is currently the highest level player on the server.
April 29th, 2008Several people cannot connect to the game. If you are experienceing that problem, click here.
April 22nd, 2008Currently at 4:00 PM GMT the server is down to install a brand new one, to try and fix the lag problem that many people complained about during the release of the open beta. The game should be up by approximately 9pm GMT.
April 21st, 2008The website displays an open beta at 7:30 GMT. It still asks for a username and password, no release on what those are yet. See it here. UPDATE: Game is out. Visit the main site to register for the open beta.
April 15th, 2008Neil stress tested the game with a hacking attempt. The hacker, who was Neil's friend, suggested several security updates which Neil is currently adding to the game. This means that the game will be slightly delayed, missing both the Tuesday and Wednesday release opportunities. He's hoping for a Sunday release. But he ISN'T PROMISING ANYTHING. I repeat, He's HOPING for a Sunday release.



Jack_Gillow
Jack_Gillow
Latest page update: made by Jack_Gillow , Oct 26 2008, 8:17 AM EDT (about this update About This Update Jack_Gillow Edited by Jack_Gillow

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