Already a member?
Sign in
News Archives
This page will store the news pieces from the front page. This page is locked to prevent vandalism.
| Many new weapons were added, and several weapons had their stat requirements changed. If you possess one of the new weapons, or an altered weapon, please upload a picture of it. Be aware that the wiki will be scrambling to catch up with the changes as soon as possible, and we need your help. Please post found changes here. | |
| October 6th, 2008 | Several kinds of cookable and pre-cooked food were recently added to the items you can find in the city, such as Seeds, Rotten Cabbage and Potatoes. With these additions, level 5 cooks will finally be able to use their ability to cook. |
| October 5th, 2008 | Ectso recently released several updates for the Dead Frontier Toolbar, (ex) Links to the Records Hall, The Zombie Enemy and Glossary discussion page, the Dead Frontier Mega Mall, Each individual forums board, He updated the ticker (which is useless anyway ... for now ...), and removed the chat room feature due to underusage. Ectso is also requesting that all clan leaders or members, pm him to add them to the toolbar. It has also been noticed that the Experience Indicator no longer goes above 100%. |
| October 1st, 2008 | A player called "niosop" decided to help the community with creating a new market system, a "Mega Mall", as he called it. With AdminPwn's blessing, he started a thread to promote this mall, which you should check it out for sure: Dead Frontier Mega Mall This project is still quite new, a bit incomplete and possibly buggy, but fully functionable already. To learn how it use it properly, read the first post of his promoting thread. (The link above) |
| September 29th, 2008 | The Wiki Rules were updated, you can find them at Wiki Information >> Wiki Rules. They now include this new rule: No Thread Hijacking - Any posts which are not related to the original thread topic will be deleted. |
| September 25th, 2008 | Several weapon pictures were updated with totally new models or with color changes. If you see that the icon of one of your weapon changed, please post screenshots here. |
| September 23rd, 2008 | All houses now include furniture, such as bedrooms, kitchen equipment, storage rooms and more, most of the new objects in houses are also searchable. Additionally, several large piles of burnt bodies were found spread over the city, probably the remains of huge battles. At the same time, Nastya, the outpost founder, sent us on a mission to find a crashed helicopter but also warned us of some new, gigantic enemy. Gregg Stevens found the helicopter first and gained 2000 credits, but except for some gigantic holes in the eastern city parts (footsteps?), we luckily didn't encounter this huge enemy... yet... |
| September 15th, 2008 | The prices of all Dusk Weapons were doubled. |
| September 14th, 2008 | Interior of the buildings have been updated. Window frames have been added and door frames have been updated. Tiles/Wallpapers are also present in some rooms. A massive change is that some buildings are now multilevel. Stairways are now available to explore different levels of the buildings. Also, the Experience Indicator now goes above 100% and you no longer use Energy by sprinting in place. |
| September 4th, 2008 | The Fairview City Map was edited. The basic layout stayed practically the same, but all district names were placed in different city parts than before and a few areas in the deep city were changed. Wiki editors should please update their district pages. |
| August 30th, 2008 | Admin stated that he is currently working on the Buildings Furniture, and Barricade-able feature, including move-able furniture and close-able windows and doors. Players outside of the city in barricaded outposts can once again trade with each other but only if they are within a set distance of each other. He also stated that the release date was pushed back towards late December near Christmas. However he did not state when he was releasing the new updates. (The thread was accidentally deleted by Ximpulse while cleaning the forums.) Additionally, Blaqk explained that he, Chef Raiden, Teekay and Ximpulse planned and made up the rumor of existing Green Crows, giving the community a good laugh and some hours of searching for the miniboss crows. |
| August 14th, 2008 | The crows from the third demo made it into the game. There is now a percentage of how close you are to level, 100% being able to level. Also, it shows a stamina percentage. Additionally, the log-out button in the Inner City was replaced by the "Secure Log-out" function. (Shift + L) |
| August 8th, 2008 | The Moderator Application Thread was closed due to a lack of interested people. |
| August 2nd, 2008 | Wiki maintenance, and a possibility for new moderators on the wiki. Click here to view the topic. |
| July 21st, 2008 | The weapon and monster page were locked due to people constantly changing confirmed information. Only clan leaders and mods can now post in these two pages. When the pages are unlocked, the damages and HP totals will be absolutely confirmed and should not be edited. |
| July 15th, 2008 | Multiplayer Mode and PvP (Player vs. Player) is released. |
| July 11th, 2008 | The third 'mission' by AdminPwn was created, and finished by Katejina. |
| July 9th, 2008 | Edit button works. People are dancing, singing, and editing their posts. |
| July 5th, 2008 | AdminPwn invited several players to view the multiplayer lobby. |
| July 4th, 2008 | Should we change the color of the wiki? Yes. The color was darkened |
| June 30th, 2008 | Wiki maintenance. Clan pages are now able to have individuality, alphabetized everything(I hope), cleaned a bit. |
| June 16th, 2008 | A better version of multiplayer, and a city burning background instead of black. |
| June 7th, 2008 | AdminPwn changed the Hunger mechanics so that now you don't lose food percentage while off-line. |
| June 6th, 2008 | AdminPwn has added a single player option in the inner city portion of the game to cope with the server load of multiplayer, as well as the fact that connections seem to desynchronize every 10-15 seconds on an average connection. |
| June 5th, 2008 | Multiplayer is out. If you get out of synch, all other players in the same area will change to bots. |
| June 4th, 2008 | Multiplayer is scheduled for release today if no further problems are encountered. Confirmed by AdminPwn, multiplayer will be released in the first hours of the 5th of June. As a consequence, partnership has been removed. |
| June 1st, 2008 | The map layout has been changed. There were several changes (magazine sizes, more zombies, etc.) but multiplayer was not released. |
| May 31st, 2008 | Due to balancing issues, AdminPwn has removed the engineers ability to repair their own armor while in the Inner City. Multiplayer will not be released today. |
| May 30th, 2008 | Multiplayer is scheduled to be released tomorrow. Pwn has also released a list of things that will make Dead Frontier run smoother, located here. |
| May 21st, 2008 | There will be no more custom weapons. |
| May 15th, 2008 | Second quest was completed. Shadow Nightwalker(Marchosias) completed it. "First person to find me a Severed Hand will win 500 credits. Reply here once you have it and put it up for trade at $999999999." |
| May 14th, 2008 | Congratulation to the new moderators: Ximpulse, Interesting, EJ Wells, and Hinotori AdminPwn recruited new moderators to the game forums |
| May 13th, 2008 | Minor graphical changes. 'Sound' button no longer a button but an 'on/off' switch, and item description yext is smaller. |
| May 10th, 2008 | AdminPwn is requesting that people PM (private/personal message) him if they want to apply for forum moderator, and if you want to apply you have to send the application to: - neil@deadfrontier.com - PS: when you send your message please put the subject as "Moderator application", and you will also have to follow a certant set of guide lines that will be found on the forum(s). |
| May 8th, 2008 | - Zombies have less health - Green zombies no longer spawn with runners - You now get 100% exp even when not nourished. Being nourished gives you 200% exp. - Drop rates for higher level items have been increased a little. - Critical hit chance has been lowered to a maximum of 80% |
| May 6th, 2008 | Game will be down from around 5am until 9am GMT on the 6th of May to upgrade hardware. That's somewhere around 12am - 4am if you're in the US. |
| May 2nd, 2008 | The first quest was issued. The first person to get a picture of the boss (dead) gets 500 credits. Wiki management made a mistake, Martin Imbrembo did not kill the boss, he killed a fat red zombie. Here is the picture of the differences. Jack(Interesting) won, and is currently the highest level player on the server. |
| April 29th, 2008 | Several people cannot connect to the game. If you are experienceing that problem, click here. |
| April 22nd, 2008 | Currently at 4:00 PM GMT the server is down to install a brand new one, to try and fix the lag problem that many people complained about during the release of the open beta. The game should be up by approximately 9pm GMT. |
| April 21st, 2008 | The website displays an open beta at 7:30 GMT. It still asks for a username and password, no release on what those are yet. See it here. UPDATE: Game is out. Visit the main site to register for the open beta. |
| April 15th, 2008 | Neil stress tested the game with a hacking attempt. The hacker, who was Neil's friend, suggested several security updates which Neil is currently adding to the game. This means that the game will be slightly delayed, missing both the Tuesday and Wednesday release opportunities. He's hoping for a Sunday release. But he ISN'T PROMISING ANYTHING. I repeat, He's HOPING for a Sunday release. |
|
Jack_Gillow |
Latest page update: made by Jack_Gillow
, Oct 26 2008, 8:17 AM EDT
(about this update
About This Update
62 words added view changes - complete history) |
|
Keyword tags:
Archives
News
News Archives
Updates
More Info: links to this page
|
