MedicationThis is a featured page


Health is a common need to the well being of any survivor in a world, full of hungry zombies. Having in mind the fact that it is not just zombie mauls to be feared in the health of an organism, there are quite a few kinds of medication means in the city, unspoiled by the outbreak.

Contents

1. Medication Basics
2. Confirmed Healing Items



1. Medication Basics
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Medication

Players start with 100% health. 1 HP is lost every 60 minutes when starving (0% Hunger). Health will also be lost when hit by zombies or players in PvP (Player vs. Player).

Health (HP, Hit Points, Health Points or simply resistance to hits) is increased by adding points to endurance. However, it is not known if this statistic increases your absolute health (in percentage) or acts as an additional armor. Several forms of medication exist in varying effectiveness and which can be created by scientists and found in the Inner City.

All medicaments after level 20 can only be administered by experienced doctors.
Doctors need to have a minimum level to use the advanced medicaments, which can be seen on the given item. Doctors EQUAL and ABOVE this level can easily administer the medicament, but it is preferred to use doctors with the minimum level or slightly above. This gives higher level doctors the chance to attend the needs of stronger players.


It has been confirmed, that healing items heal a different amount for different characters. They have a random range, which is based on your level and endurance (Confirmed - In Work). Medication items also have effective levels, which means that everyone UNDER and EQUAL to that level can use that type of medication to get fully healed. (100% - Healthy, but rumors speak of a maximum level of 130%)


For example, Plasters are a level 10 medicament item, which restores around 20% health. If a player is at 80% health and level 10 or below, his/her/it health level will go up to 100% once the plasters are used. Any player higher than level 10 however, would be still be at 80% after using the plasters.


Important Notes:

  • The amount of health does not affect experience gains.
  • After reviving, health will be at 50% (Injured), so watch out for damage after dying.
  • While your health is at Critical, your stats are reduced by 25%.

Health Indicators:

Healthy = 75%+
Injured = 74 - 50%
Serious = 49 - 25%
Critical = 24 - 1%
Dead = 0%



2. Confirmed Healing Items

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Pictures by Crynsos

Self-Administered

Plasters
Average Price:
$ 5 - 20
More commonly known as band aids. Plasters are small, cheap and common. They are easy enough to use, that even a grade schooler could figure out their function. They can be used to cover up the numerous small cuts and scratches that accumulate from a day in the field, but are not suitable for larger, serious wounds.
Antiseptic Spray
Average Price: $ 50 - 250
Usually used in cleaning wounds to prevent infections or cleaning the house, these antiseptic sprays have found their use in healing lesser wounds of zombie intent. They are quite common, and you don't have to be a technician to find out how to use them. They are also the best healing item you can use without being or hiring a doctor.

Professionally-Administered

Steri Strips
Average Price: $ 5 - 20
Steri Strips, or sterile strips as they are known in the domain, are small band aid like patches, which are used by a doctor along with a disinfecting agent to keep a wound clean and infection free.

Antibiotics
Average Price: $ 50 - 200
Antibiotics appeared in the 20th century as a means to counter bacterial infections. Since then, they have evolved in many ways, and so they are quite common today. They can be administered as tablets or intravenous shot, so medical expertise is required to use them.


Bandages
Average Price: $ 100 - 300
A bandage is a piece of cloth material, used either to support a medical device such as a dressing or splint, or on its own to provide support to the body. In this outbreak zone, bandages are effectively used by doctors to support broken bones and to stop large, heavy bleeding wounds.
Morphine
Average Price: $ 200 - 500
Morphine is a highly potent opiate analgesic drug and is the principal active agent in opium. Like heroin, morphine acts directly on the central nervous system to relieve pain. It is as such very strong, and although its healing power is not as high as other medication methods, it is a very powerful pain reliever.
Nerotonin-2
Average Price:
$ 500+
Even though the exact origin of Nerotonin-2 is unknown, its effects are.
A properly measured and applied dose rapidly increases the regeneration process of tissue matter - even serious wounds begin to close and clot in minutes, pain is eased almost instantly, and latent blood infections are cleansed.
Perhaps this is offset by its danger if applied incorrectly in even the smallest way, as the results are thoroughly horrifying and don't need mentioning. Only highly trained Medical Professionals should attempt to administer it, and even then only in emergencies.




Crynsos
Crynsos
Latest page update: made by Crynsos , Oct 14 2008, 5:50 PM EDT (about this update About This Update Crynsos Edited by Crynsos

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Keyword tags: antibiotics health
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Kazuhiro Scaling 0 Oct 20 2008, 7:57 PM EDT by Kazuhiro
Thread started: Oct 20 2008, 7:57 PM EDT  Watch
There are a couple of problems with this page. First, after some tinkering, I don't think that Serious is a mere 25% any more. Either AdminPwn changed it so that we can only heal to 25% using items not of our level now, or the definition of "Serious" has changed. Try it yourself; you'll find that as a level 30 character, Antibiotics will only take you to Serious.

Furthermore, % healed is based on Endurance only. I've confirmed this myself.
1  out of 1 found this valuable. Do you?    
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